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I'm is a professional in CG: TV, Multimedia, GameDev, ArchViz with more than 10 years experience. His basic rules in modeling are realism, real word size, true topology, clean geometry, HQ materials and texture. In scenes’ creation the lighting, clean renders, optimized time/quality, carefulness, layout and hierarchy are important.

I do quickly cheaply and qualitatively!
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Other works: architectural modeling and visualization, works for TV, animation, Game Development graphics, etc... >>>>>>>>>>

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